In the realm of new technologies, near field communication (NFC) is not a new or sexy concept, but it does have clear potential and practical uses. This is why it’s been holding the attention of a slew of big-name companies for a long time. Nokia, Sony, and Royal Philips Electronics founded the NFC Forum in 2004 in order to promote the short-range wireless connectivity technology. Samsung, Motorola, Microsoft and more than 140 other organizations all joined the party shortly after. ...

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In recent years, the world has seen advances in internet technologies that enable new forms of social interactions and social computing techniques. Their application led to the emergence of social computing and web 2.0 platforms which allow millions of users to interactively connect, communicate and share user-generated content on a global-scale. The colossal success of emerged social networks and platforms can be explained by addressing basic human needs like selfrepresentation, communication and curiosity.

But there is still a significant gap between the initiation of contact in a real life social setting and that in an online social network.

We present NfriendConnector to fill this gap by enriching the actual face-to-face interaction experience. We want to provide a solution for the disadvantages by enriching real-world situations with data stored in social networking platforms which provides the user an added social-value by integrating the social networking application into the real world.

NfriendConnector is a prototype that integrates a number of functions from the Facebook platform into a mobile, NFC-enabled device. It uses the Facebook REST API and Facebook profile data. Furthermore it enables users to view, share and match information regarding themselves and others.

The NFriendConnector enables seamless integration of users' offline social interactions with their online social networks using a mobile phone. It allows users to instantaneously initiate and establish Facebook connections using their mobile phones without having to incur any additional search cost and therefore supports the usage behavior of „social searchers“.

With NFriendConnector an interaction and exchange of information between users has to be initiated by the users themselves by establishing a near physical contact between the two mobile devices on which the NFriendConnector is running, rather than the system doing things in the background without the users' active participation or knowledge. Since the user has full control over the exchange of information that happens with other users, the NFriendConnector overcomes the privacy concerns that are associated with other mobile social networking applications.


Köbler, F., Koene, P., Goswami, S., Leimeister, J.M., Krcmar, H. (2010): NFriendConnector - Verbindung zwischen virtueller und realer sozialer Interaktion. In: GI-Edition Lecture Notes in Informatics (LNI) - Mobile und Ubiquitäre Informationssysteme, Proccedings of the 5. Konferenz Mobile und Ubiquitäre Informationssysteme Eds.: Bick, M., Euglem, S., Fleisch, E., Hampe, J.F., König-Ries, B., Lehner, F., Pousttchi, K., Rannenberg, K., pp. 139-153, Göttingen, Germany.

Köbler, F., Riedl, C., Vetter, C., Leimeister, J.M., Krcmar, H. (2010): Social Connectedness on Facebook – An explorative study on status message usage. Proceedings of the 16th Americas Conference on Information Systems (AMCIS 2010), Lima, Peru. (to appear)

Köbler, F., Koene, P., Riedl, C., Leimeister, J.M., Krcmar, H. (2010): Generating social connectedness through status messages: Three approaches using awareness systems. ACM Conference on Human Factors in Computing Systems, Workshop on Designing and Evaluating Affective Aspects of Sociable Media to Support Social Connectedness, April 10th-15th, 2010, Atlanta, Georgia, USA. (accepted for presentation)